Klonoa's Wii remake, running in 16x9, looks so smooth and colorful that we hope more developers consider trying out new classic-style platformers with that extra. And that's a shame, especially with the higher end systems these days. There's never been a major rush to get titles out using 2.5D. While the gameplay stayed 2D, the visuals were made of 3D models, giving birth to the term 2.5D. Of course, there was a big change with Klonoa from past platfomers. That was about the time everyone was going gaga over the new gameplay opportunities of 3D, so the once painfully abundant 2D platforming genre was all but dead. Klonoa first originated on the PlayStation way back in December 1997 (the 11th will be the game's 11th anniversary). We picked up a copy of Namco Bandai's Klonoa: Door to Phantomile and haven't been able to stop playing. 2.5D lives - and not just in a downloadable format! The Wii remake of one of the genre's granddaddies hit the Japanese Wii today.
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